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Version History



Transcendence 0.98d

5 October 2007
  • Built using Visual C++ 2005.
  • Use GDI instead of DirectX to blt frames.
  • Added /dx switch to revert back to DirectX bltting.
  • Added a toggle switch to map view to show HUD. [Thanks to Cardinal]
  • Fixed crash when opening contraband ammo box. [Thanks to the wanderer]
  • Fixed bug/crash in Teraton fabrication chamber [this bug and the one above were caused by a regression that I introduced last version when trying to fix the Smugglers Cargo Hold exploit]
  • Fixed bug in which Victorian club accepts invalid items. [Thanks to dvlenk6 and fossaman]
  • Message to "Return to base" no longer appears if player did not accept Point Juno mission. [Thanks to hex]
  • Radioactive waste no longer affects armor with radiation-immune coating. [Thanks to kaypy]
  • Fixed bug in which Tinkers did not make all armor segments radiation-immune. [Thanks to kaypy]
  • Fixed weapons crate image. [Thanks to Icabod458]
  • Typo: "...but it fully work." -> "...but it didn't fully work." [Thanks to kaypy]
  • Typo: "...two month ago" -> "...two months ago" [Thanks to Icabod458]
  • Typo: "...see you ticket agent" -> "...see your ticket agent" [Thanks to FAD]  

Transcendence 0.98c

20 September 2007
  • Player ships now have 40 rotations.
  • Added zoom-in and zoom-out to system map.
  • Added binary star systems.
  • Fixed a bug in Fleet mission to destroy Ares convoy in which player was not getting xp for targets destroyed. [Thanks to weelillad]
  • Victorian Nightclub no longer buys illegal items >25 kg (fixes an exploit selling Smugglers Cargo Holds for infinite money). [Thanks to Cardinal]
  • Continue button in intro screen is not clickable when hidden. [Thanks to fossaman]
  • When applying radiation immune paste to armor that is already radiation immune, player is told that nothing happens. [Thanks to Dorne]
  • Tinkers offer to make player radiation-immune when she docks while irradiated.
  • rotationCount attribute in ship classes allows for more (or less) than 20 rotations.
  • Typo: Point Juno no longer refers to itself as a ship. [Thanks to F50]
  • Typo: "Medal of Distinctions" -> "Medals of Distinction" [Thanks to darksider]
  • Typo: "Medal of Honors" -> "Medals of Honor" [Thanks to darksider]
  • Typo: "I want you to got the..." -> "I want you to go to the..." [Thanks to FAD]

Transcendence 0.98b

9 June 2007
  • Fixed crash updating CMissile. [Thanks to frits and Stefan Maier]
  • Fixed problem with reactor name not updating after upgrade. [Thanks to kaypy]
  • Max ship speed is either intrinsic speed or drive upgrade speed (whichever is greater). [Thanks to Betelgeuse]
  • Fixed bug in which repairing an item with an enhancement was not working. [Thanks to Burzmali]
  • Fixed success message for CSC refugee mission. [Thanks to fossaman]
  • Ships in nebula in visual range no longer show up as "unknown hostile". [Thanks to goat_not_sheep]
  • Fixed image when docking with Battle Arena. [Thanks to Yugimotomanager]

Transcendence 0.98a

30 May 2007
  • Fixed intermittent crash that happened on load game. The problem was that some kinds of effects were not being saved properly. [Thanks to Eric James]
  • In Rasiermesser Manufacturing Plant, disable offer button if player has nothing to give (otherwise, game crashes). [Thanks to lootnplunder]
  • Fixed bug that caused Drakes to not use their missiles when attacking Korolov station in Charon system. [Thanks to kaypy]
  • Devices are properly identified in ship selection screen. [Thanks to Yugimotomanager]
  • Fixed bug that showed incorrect weapon enhancement bonus. [Thanks to Betelgeuse and bimbel]
  • Fixed typo: "our situations is..." -> "our situation is..." [Thanks to hex]
  • Fixed typo: "shreded" -> "shredded" [Thanks to Yugimotomanager]
  • Fixed typo: "ten thousands stories" -> "ten thousand stories" [Thanks to Yugimotomanager]

Transcendence 0.98

24 May 2007
  • See Version 0.98 page for details of the major features.
  • Six new Commonwealth Fleet missions.
  • CSC Antarctica mission.
  • Added new Ares ships.
  • Added new Commonwealth Fleet ships
  • Point Juno does not blacklist player.
  • Point Juno mission works even if player destroys Ares fleets.
  • Ares fleets attack Point Juno even if player declines mission.
  • Enhancements to Rasiermesser Manufacturing Plant.
  • Mining implemented.
  • Weapon enhancements implemented.
  • AI ships retreats when shields drop.
  • AI ships navigate around enemy stations.
  • Calls for reinforcements decrease if reinforcements fails to arrive.
  • Fixed a bug in which ships ordered to hold failed to stay still.
  • Fixed a bug in which fleet ships rallied at an extremely distant point.
  • When fleet ships lose their leader, they attempt to follow the leader's last order.
  • Ships don't use missiles on lower-level ships if they can use other weapons.
  • Algorithm for blacklist is better (less susceptible to false positives).
  • Better initial screen for choosing a ship.
  • Default to EI500 freighter.
  • Sapphire starts out with more money.
  • Sapphire has 15MW reactor (instead of 10MW).
  • Wolfen has 1 extra weapon slot.
  • Changed scale to 12500 kilometers per pixel (makes combat a little easier).
  • Luminous armature now level VI instead of VII.
  • Fewer Ranx gunships encoutered.
  • Rebalanced all shields.
  • Thermo missiles are more powerful.
  • Halo gems are very rare (instead of rare).
  • Marauders are rarer and never show up beyond level VI.
  • Stations don't offer as much money for weapons/armor/devices.
  • Stations can repair higher level armor.
  • Iocrym commandship wreck is not so easily destroyed (so that heavy weapons don't destroy the wreck before the player can retrieve the stargate control rod). [Thanks to F50]
  • Patch spider does not take up a device slot and is mounted externally.
  • Korolov station in Charon system does not blacklist player. [Thanks to fossaman]
  • Adventurer Outfitters buys devices, armor, fuel, and useful items (at 50% margin).
  • Some corporate stations have enhanced items for sale.
  • F9 key brings up command line window.
  • Description area in dock screen grows as needed.
  • Show image of object on dock screen (instead of generic dock screen image).
  • Attacks from automated defenses do not anger friends.
  • Items are sorted by level in all screens.
  • Confirm before using a longzhu sphere for fuel.
  • Number of devices slots is stored with the ship instance (instead of implicitly in ship class; prevents crashes when slots change across save/load).
  • deviceSlots attribute to control number of slots that a device uses.
  • external attribute to specify that a device is external.
  • Lifetime attribute on weapon definitions takes ranges.
  • Weapon definitions can have multiple <Fragment> elements.
  • count and multitarget attributes are now part of <Fragment> element.
  • autoAcquireTarget attribute for missiles to acquire new target if original target is destroyed.
  • failureChance attribute on weapons.
  • stealth attribute on missiles.
  • New "radius" weapon type that does damage to all objects within a certain radius.
  • <Flare> effect.
  • Ability to generate random items with enhancements.
  • OnAttackedByPlayer event on ship classes.
  • OnObjDocked event called for all objects in system.
  • OnOrdersCompleted event called when ship has no more orders.
  • OnCreate event called for star systems.
  • OnMining event called for stations when hit by mining damage.
  • spaceScale and timeScale attribute for star systems.
  • <Trade> element for station types defines what stations will buy and sell.
  • (objGetBalance obj) to return the credits available to a station.
  • (objGetSellPrice obj item) to return the price that a station will sell an item for.
  • (objGetBuyPrice obj item) to return the price that a station will buy an item for.
  • (objCharge obj amount) to charge a station.
  • (objCredit obj amount) to credit a station.
  • (objGetID obj) returns a unique ID for an object that does not change across save/load.
  • (objIncVelocity obj vector) to increase the velocity of an object.
  • (objFireEvent obj event) to fire a custom event.
  • (sovSetDisposition sovereignID targetSovereignID disposition) to set the disposition of one sovereign towards another.
  • (shpSetGlobalData shipClassID ...) and (shpGetGlobalData shipClassID ...) for associating data with a ship class.
  • (objSetGlobalData) and (objGetGlobalData) work with ships (and associate to ship class).
  • (shpOrder ship order target data) for assigning any order to a ship.
  • (shpGetOrder ship) returns a string instead of an integer.
  • (append list list) concatenates two lists together.
  • (sysCreateMarker) now takes a name attribute.
  • (itmGetImageDesc) returns the image for an item.
  • (itmGetDamageType) returns the type of damage.
  • (dbgOutput) to output text to command line window.
  • (shpInstallArmor) takes an item as well as a cursor. [Thanks to Burzmali]
  • (sysCreateWeaponFire) function.
  • (sysGetNavPathPoint) function.
  • (sysCancelTimerEvent) function.
  • (sysFindObject) now takes "G:xyz" to find a stargate of the given StargateID.
  • (sysGetNode) returns the nodeID of the current system.
  • (sysGetData) and (sysSetData) store information on system nodes.
  • Output a better error message when <ShipClass> refers to an undefined item UNID. [Thanks to Blitz]
  • Better error reporting for script errors.
  • If no background image specified for a dock screen, use background defined by object.
  • <EncounterTable> definitions supported in extensions.
  • <ItemTable> definitions supported in extensions.
  • Fixed a bug that prevented Transcendence from loading in certain locales. Problem was the CSymbolTable comparison function was locale-specific (and thus TDB symbol table compiled in US did not work in other locales). [Czert]
  • Fixed problem with \n not being parsed correctly in desc attributes. See: Sisters of Domina. [Thanks to Boris the Cat]
  • Fixed shield enhance ROM so that it repairs damaged shields. [Thanks to Burzmali]
  • When an enhanced shields is damaged it loses enhancement. [Thanks to darksider]
  • Fixed problem with autons and omni- and semi-omni weapons. [Thanks to Blitz and kaypy]
  • Fixed a bug where player omni- and semi-omni weapons fire in wrong direction after target is destroyed. [Thanks to Kamikaze]
  • Sisters of Domina can now repair ships with armor segments != 4. [Thanks to darksider]
  • Fixed a bug that prevented definition of local functions.
  • Fixed crash when player is destroyed while device counter is up.
  • Truncate item name in item list (instead of wrapping to two lines).
  • Fixed a bug in which (sysFindObject) was not properly parsing :attributes without terminating semicolons.
  • (shpOrderWait) now accepts a value of 0 for wait time (meaning infinite).
  • Fixed a bug in which uninstalled items were not being collapsed into a single CItem.  
  • Damage type names are now consistent (always "kinetic" instead of sometimes "impact"). [Thanks to Retroactive]
  • SmartQuotes reset after paragraph break.
  • Fixed typo: "This a heavier..." -> "This is a heavier..." [Thanks to FAD]
  • Fixed typo: "Very little is know..." -> "Very little is known..." [Thanks to FAD]
  • Fixed typo: "...heavy metals slug..." -> "...heavy metal slug..." [Thanks to FAD]
  • Fixed typo: "wristwatched" -> "wristwatches" [Thanks to FAD]
  • Fixed typo: "damage you display" -> "damage your display" [Thanks to darksider]
  • Fixed typo: "general Verner" -> "General Verner" [Thanks to Icabod458]
  • Fixed typo: "you in the docking bay" -> "you are in the docking bay"
  • Fixed typo: "there no missions" -> "there are no missions"
  • Fixed typo: "one of the weakest material" -> "one of the weakest materials"

Transcendence 0.97a

5 November 2006
  • Effect of mass on maneuverability has been lessened greatly.
  • Trading Post no longer has unlimited quantities of items. Availability depends on item rarity.
  • Fixed crash when passing through a stargate. The problem is related to a bug (as yet un-fixed) that somehow causes missile exhaust data to become invalid. [Thanks to Jeremy Nicoll]
  • Trading Post now charges actual value for unknown items. [Thanks to OddBob]
  • Trading Post no longer sells cash cards or other items that it doesn't make sense for it to sell. [Thanks to OddBob]
  • Trafalgar Pub (on Commonwealth Station) maps some stations that patrons talk about.
  • Fixed bug that caused CSCs to wander away when hit by momentum weapons. [Thanks to forums]
  • Fixed bug that caused omni weapons to not target some stations and station defenses. The problem was that some stations where not marked with the "canAttack" attribute. [Thanks to Kobell and frits]
  • Fixed bug when trying to install high-level weapons at a Ringer Shipyard ("We do not have the technology to install Insufficient arguments...") [Thanks to PlayMeNow]
  • When a non-player kills a Dwarg master, zoanthropes are set to the correct sovereign. [Thanks to Clear Air Turbulence]
  • Fixed typo in Teraton frabrication table: "+AnitMatter" -> "+AntiMatter" [Thanks to palmiche]
  • Fixed typo: "slight" -> "slightly" [Thanks to Dakota]
  • Fixed typo: "reservation" -> "reservations" [Thanks to Dakota]
  • Fixed non-compliant XML syntax. [Thanks to Burzmali]

Transcendence 0.97

30 July 2006
  • See Version 0.97 page for details of the major features.
  • Added Urak warlords.
  • Added Dwarg raiders.
  • Added more corporate stations.
  • Added Teraton stations.
  • Added new reactors and fuels.
  • Added more armors, weapons, and shields.
  • Armor is more powerful at the higher levels.
  • Improvements to the Charon system.
  • Stations now fire at longer ranges.
  • F7 and F8 keys to control volume during a game.
  • Grace period when ship runs out of fuel (if there is fuel in cargo hold).
  • Prompt before overwriting saved game.
  • Support dice-ranges in custom weapons configurations. [Thanks to fossaman]
  • All main XML entities are implicitly defined in extensions.
  • Support Globals, DockScreen, and Sovereign in extensions.
  • Relative UNIDs (@shortcuts) add to base extension UNID (instead of OR'ing). [Thanks to karl]
  • Ability to create a weapon with arc of fire (not fully omnidirectional) [Thanks to Yugimotomanager]
  • Use gSource instead of gStation for everything.
  • Fixed a crash when destroying objects with PK25 morning star. [Thanks to Rick Tengdin and Danny Fremen]
  • Don't allow titanium barricades to be used when installed. [Thanks to narthan]
  • Targeting arrow goes away after station destroyed. [Thanks to SparcMan]
  • Fixed problem with ships getting stuck in Arena.
  • Ferians no longer create an infinite number of miners.
  • Fuel is preserved when upgrading reactors.
  • Invincible deflector should not paralyze ship if it is disabled [Thanks to Dakota]
  • Nephren shields don't consume as much power.
  • Ion reflector is now only 95% effective [Thanks to Hookoa]
  • Reflection doesn't drop as suddenly when shields weaken (but still drops).
  • Fixed a problem with Salvagers not attacking bases that attacked them [Thanks to Dakota]
  • Fixed a bug with xenophobe worldship weapons (wrong fire arc).
  • CSC should arrest you if you kill another CSC (or Point Juno). [Thanks to SparcMan]
  • CSCs decontaminate player if radioactive.
  • Sisters decontaminate player if radioactive.
  • Fixed exploit with upgrading reactor at Black Market and then selling it. [Thanks to Speaker for Treecats and Markus Eckert]
  • Corporations ban/kill player if she destroys stations and later docks.
  • Corporate cruisers no longer attack each other (if one accidentally destroys a corporate station).
  • Destroying centauri occupation is a commonwealth crime.
  • Nav beacons around stargates indicate the direction of travel.
  • Order of armor segments in list is the same as in armor display. [Thanks to Palmiche]
  • Ice Farms now refuse dock if player is radioactive.
  • Fragmentation weapons now explode at the end of their lifetime (instead of just fading out).
  • Fixed a bug with ion reflector shield that might have caused unpredictable reflection.
  • Fixed bug in Marauder Raid Platforms that prevented them from getting missiles as cargo.
  • Do not blacklist the player when doing Ag station mission.
  • Enemies in nebula can see player at visual range.
  • AI no longer fires short-range weapons when they are out-of-range.
  • Outbound gate in Rigel Aurelius is farther out from planet (so it is visible in LRS).
  • If the player exits the game during a dock screen announcing end-of-game, on restore, the player will be killed appropriately.
  • LRS shows nebulae.
  • "SatanSurfer0.4" text runs into "cube with no label." [Thanks to Hookoa]
  • Fixed typo: "...made in small town" -> "...made in a small town." [Thanks to Lypos]
  • Fixed typo: "blossom" -> "blossoms." [Thanks to Dakota]
  • Fixed typo: "died" -> "dyed." [Thanks to Revolver]
  • Fixed Typo: "an Koshiba..."
  • Make sure that 7-digit scores are displayed correctly.

Transcendence 0.96a

11 February 2006
  • Wolfen gets 7 device slots; 4 of which can be used for non-weapons.
  • Installed items no longer use cargo space (but still count as mass).
  • Drive upgrade thurst adds to ship class thrust.
  • Show separate lists for installed items vs. cargo items. [Thanks to Hookoa]
  • Changed target selection UI.
  • Show target object when off-screen.
  • Increased fire rate for stations.
  • AutoSentinels have wait command.
  • Fixed incorrect screen flash on armor damage. [Thanks to The Holy Thom and OddBob]
  • Command keys work even with Ctrl-key down. [Thanks to schnobs]
  • Crates and containers can be destroyed.
  • Fixed crash when looting a wreck that gets destroyed. [Thanks to CrazedGamer]
  • Fixed crash when firing damaged advanced tritium cannon. [Thanks to Marcus Gavel]
  • Fixed crash when station has repeating weapons (e.g., Lancer cannon). [Thanks to fossaman]
  • Fixed several typos.
  • Weapon recoil honors custom configuration fire direction. [Thanks to fossaman]
  • Performance improvements when painting nebulae.
  • Performance improvements for Ferians.
  • Reflection enhancements are slightly weaker.
  • Akan ammo is heavier and more expensive. [Thanks to schnobs]
  • Tritium cannon is slightly weaker.
  • Fusionfire howitzer is slightly stronger.
  • Fragmentation missiles/MAGs no longer get bonus from cannon enhancer.
  • Help for various commands.
  • Changed the image for Halo Gems to distinguish them from other crystals. 

Transcendence 0.96

8 January 2006
  • See Version 0.96 page for details of the major features.
  • New weapons, including ion flame cannon.
  • New armors, including orthosteel, quadrocarbide, and ithalium armor.
  • New shields, including ion reflector, Jotun deflector, and Nephren P25 shield generator.
  • New armor enhancements.
  • New shield enhancements. 
  • [T] command selects next enemy or next friendly target.
  • Docking now honors the current target selection, if appropriate.
  • [.] command brings the ship to a full stop.
  • Lazarus shields now consume power appropriate to their regenerating ability.
  • Shield resistance adjusted for better balance.
  • Black Market shipyards now installs tech IX devices. [Thanks to gannon]
  • Black Market shipyards now repair armor at tech IX.
  • Duralloy ore is now tech V and more expensive (though converting to armor it is still profitable) [Thanks to Burzmali]
  • Fixed crash when wreck being looted by Salvager is destroyed while Salvager is attacking a threat. [Thanks to Markus Eckert]
  • Fixed crash if player gets Hanzo blaster from Black Market station. [Thanks to Markus Eckert]
  • Fixed crash if CSC gets destroyed in the middle of delivery mission. [Thanks to Hookoa]
  • Fixed bug where Fleet delivery mission takes away all of a player's ammo.
  • Fixed problem showing capacity for stations while titanium barricades selected. [Thanks to Dakota]
  • Fixed problem where fuel overflows when downgrading a reactor. [Thanks to mesh]
  • Fixed problem when waste cannon is found in ammunition box. [Thanks to Dorne]
  • Fixed bug where player could not dock with Arena if killed but saved by insurance.
  • Clear target selection after death (otherwise, chance of crash).
  • Fixed bug when flashing damage while on map (wrong size ship painted).
  • Agricultural station no longer sells Eridani water (since it buys it for a premium). [Thanks to blitzgerg]
  • Luminous armature is now resistant to ion damage (to match description). [Thanks to Premier]
  • Fixed bug in which disabled drive still draws power after save/restore. [Thanks to SparcMan]
  • Keep damage flag updated in armor items. [Thanks to Unofficial Transcendence Forums]
  • Drive upgrades sort with other devices (instead of at the end).
  • Fixed problem if station destroyed while docking and player had inertialess drive. [Thanks to Mingan]
  • Done button now shows up in Black Market docking services. [Thanks to fossaman]
  • (shpOrderGate) now works with any destination. [Thanks to Jason Miao]
  • Support custom weapon configurations. [Thanks to Burzmali]
  • Passthrough property for weapons should be a probability. [Thanks to Jason Miao]
  • Reflect attribute on shield definitions.
  • New armor enhancement constants (shpEnhanceItem ...)
  • OnShieldDown event for shields.
  • canHitSource attribute for weapons.
  • Heating and cooling rate attributes for weapons.
  • Level range in item criteria.
  • Fixed incorrect Arena award descriptions. [Thanks to Dakota]
  • Fixed a bug in which omnidirectional launchers did not work.
  • Fixed typo: "plasma torchs". [Thanks to fossaman]
  • Fixed typo: "these shields generators". [Thanks to Dakota]
  • Fixed typo: "an mirrored coating".
  • Fixed typo: "inconsolate" -> "inconsolable". [Thanks to fossaman]
  • Fixed typo in Salmonite description: "taste" -> "tastes". [Thanks to fossaman]
  • Fixed typo in Korolov mission: "delivery" -> "deliver". [Thanks to OddBob]
  • Save current player name after game saved. [Thanks to SevereTireDamage]

Transcendence 0.95b

30 November 2005
  • Starting ships no longer limited by reactor size (but Extensions still allow setting a limit).
  • EI500 freighter limited to installing 2 weapons maximum (including a launcher).
  • Qianlong archcannon now counts as level IX weapon; also it is slightly less powerful (but still able to destroy Iocrym commandship).
  • Longzhu spheres only recharge up to 60 shots (e.g., half as much as before).
  • Black Market shipyard can now upgrade to 250MW reactor and can refuel using Helium Assemblies. [Thanks to gannon]
  • Black Market shipyards now install weapons up to level VIII.
  • Add ability to disable drives. [Thanks to Hookoa and fossaman]
  • Added 500MW reactor (installed at Ringers).
  • Added ammunition boxes.
  • Added special Heliotrope fuel.
  • Meteorsteel now resists EMP, blindness, and device damage. [Thanks to Hookoa]
  • Solar armor is more effective.
  • Ringer Shipyards now buy and sell weapons/armor.
  • Salvagers install and use weapons and shields that they find.
  • Some capital ships now have 100MW and 250MW reactors installed.
  • Extensions now enforce UNID range for all items in an extension.
  • Extensions can now specify starting credits for a ship class (startingCredits attribute under <PlayerSettings>).
  • Reactors can now specify fuel efficiency (fuelEfficiency attribute).
  • Missile speeds now accept dice ranges (speed is determined randomly at launch time).
  • Fragmentation weapons don't explode if within failsafe (they do less damage).
  • Fixed crash if game is saved after a Fleet delivery mission.
  • Fixed crash after gating in the middle of a Commonwealth Fortress mission. [Thanks to Boris the Cat]
  • Fixed crash if ordering wingmen right after coming out of gate. [Thanks to Jason Miao]
  • At CSCs, free fuel honors the kinds of fuel available (e.g., no Helium fuel rods available). [Thanks to Hookoa]
  • Fixed rare race condition in which auton/wingman is lost after coming out of gate.
  • gPlayer and gPlayerShip are now set to Nil while player is passing through a gate.
  • Fixed a bug in which enemy ships ignored an order to gate.
  • When taking cargo for Fleet delivery mission, we no longer take ammo. [Thanks to OddBob]
  • In mission to defend superfreighter, clear mission arrow after superfreighter docks. [Thanks to Magnus]
  • Fixed bug in Ringer replace armor screen. [Thanks to the_holy_thom]
  • GlobalData for station was not being initialized properly across games (could have messed-up Luminous drones).
  • Fixed a bug where the sound window was sometimes visible in the task bar.
  • Gaian processors should stop vacuuming debris if they are destroyed. [Thanks to Hookoa]
  • Fixed typo: "affort" instead of "afford" in shipyard message.
  • Fixed bug in which enabling/disabling devices was not updating weapon bonus. [Thanks to fossaman]
  • "1GW" label instead of "1000MW". [Thanks to Hookoa]
  • Do not abort game if sound card not installed. [Thanks to Keleus]

Transcendence 0.95a

4 November 2005
  • Added a few new weapon types.
  • Added missile exhaust effect.
  • Fixed problem with mouse coordinates. [Thanks to gannon and others]
  • Smuggler's cargo hold is allowed on EI500 freighter (though it adds no extra cargo).
  • Fixed crash bug while updating events. The problem was that if the player was destroyed, gPlayer and gPlayerShip became invalid but we could still fire events that tried to access those. This would have happened in the OnBountyHunterCheck event. [Thanks to gannon]
  • Fixed a bug in which hotels do not give you an ID. The problem was due to global variables not being reset between games. This also affected Luminous ship statistics and encounters with Jenna and Rama. [Thanks to gannon and Dakota]
  • Black Market IDs are no longer marked as "Illegal" if they are unknown. [Thanks to fossaman]
  • Fixed %name% in Black Market mission text.
  • Fixed problem with random item names (e.g., "ROM biosoft labeled '1701'").
  • Fixed Black Market Shipyard (and Ringers Shipyard) in which both "Install Device" and "Done" had the same accelerator. [Thanks to Magnus]
  • Fixed problem in Commonwealth station, where exiting Reactor Upgrade menu goes to the wrong screen.
  • Fixed problems with keyboard sometimes not working. [Thanks to gannon]
  • Fixed command line options (they were ignored).
  • Fixed typo ("Oulaw" instead of "Outlaw") [Thanks to Crom]
  • Fixed typo ("At product.." instead of "A product") [Thanks to Dakota]
  • Fixed typo in Battle Arena (m-dash was garbage)

Transcendence 0.95

25 October 2005
  • Consult this page for a list of game-play enhancements and changes.
  • Encounter at hotel should not happen twice. [Thanks to Magnus]
  • Fixed radiation timer (timer was inaccurate--based on 25-frames per sec.) [Thanks to Frits]
  • When auton kills raiders in Centauri Occupation, player should get the credit. Note: We now count ships killed by autons in the player's score. [thanks to gannon]
  • Fixed Arbalest cannon description typo. [Thanks to Forevian]
  • Fixed auton dealer that didn't buy autons [Thanks to fossaman]
  • Misspelling fixed (shieldss) [Thanks to fossaman]
  • Fixed a crash bug in this scenario: If a stray bullet hits a station that goes on alert when attacked (like Pirate Fortress) then we might end up attacking the bullet (because we did not have a check for CanAttack). [Thanks to chris rh (email 7/31/05)]
  • Fixed carbon weaver bug (armor shows blank enhancement) [Thanks to gannon]
  • Fixed a crash bug in this scenario: If an object is destroyed, and an OnObjDestroyed event fires and the destroyer is NULL, then the aDestroyer variable is 0 (instead of Nil) which means that scripts that check for Nil fail. [Thanks to Quaziz (email 8/31/05)]
  • Fixed a CodeChain bug which caused (lnkAppend) to fail inside of an enum. The problem was that local bindings were not working properly.
  • Fixed problem with genome (male/female) not getting saved with game
  • Fixed problem with missileship getting stuck in the Battle Arena. [Thanks to many reports in Forums]
  • Damaged items are now worth less when sold.
  • When installing upgraded shield generator, shipyards offer to replace current generator (instead of forcing player to uninstall first).
  • High-level ships no longer show up on intro screen (don't want spoilers!)
  • IDs should not be affected by acid from sealed containers. [Thanks to Aniki, et al]
  • Implemented textual "low of fuel" warning. [Thanks to many reports in Forums]

Transcendence 0.9e

25 June 2005
  • Fixed a problem with re-entrancy during object events. This caused random instability if the player was docked while other events were firing. [Thanks to Jason Miao]
  • Fixed Agricultural station exploits. Ag station only sells grains and buys resources/luxury goods. If the station is destroyed, pirates will loot the station. Also, it is now easier to protect the station from attack (fewer Corsair-II attackers).
  • Fixed a bug which showed the true level of unknown items (e.g., barrels).
  • Fixed a bug which showed all level IV items as level VI.

Transcendence 0.9d

5 June 2005
  • Fixed CMissile crash bug (problem was uninitialized m_FragmentData). Note: This also caused a bug in which some weapons appeared to be fragmentation weapons when they really were not. [Thanks to Fossaman]
  • Fixed a minor memory leak with CodeChain blocks (symboltable strings were not freed.)
  • Fixed mouse clicking on item list.
  • Should not be able to use longzhu sphere on itself.
  • Fixed typo in Heretic gate text. [Thanks to Fossaman]
  • Do not assume that all dockable autons move like mules. [Thanks to OddBob]
  • Squadron commands now include "Wait" command for autons.
  • Sort longzhu spheres so they show after other fuel items. [Thanks to Fossaman]
  • Stargates and other indestructible stations should not become radioactive. [Thanks to Jason Miao]
  • When a mule auton is destroyed, there is a 5% chance that it will not leave a wreck. [Thanks to Frits]
  • Starton Eridani station now display extra information for novice players.

Transcendence 0.9c

29 May 2005
  • New item list user interface.
  • Label items as "Military" or "Illegal" as appropriate. [Thanks to Fossaman]
  • Added a new communications system for ordering autons.
  • Fixed a bug with CSC hospital ships that undervalued medical supplies. [Thanks to Jason Miao]
  • Enemy ships don't forget about you just because you jump through a gate.
  • Removed accidental inclusion of radioactive waste in Commonwealth stations. [Thanks to Frits]
  • Fixed text and graphics of Hanzo blaster to match capabilities. [Thanks to Ponkan]
  • Superfreight escort mission is now easier (superfreighter has better armor). [Thanks to all in Forums]
  • Added a cargo auton. [Thanks to OddBob, et al]
  • PK10 Morningstar is slightly more powerful now.
  • Hitting wrecks with radiation weapons eventually turns then radioactive. [Thanks to Ponkan]
  • Added version check to make sure that Transcendence.xml is not used with older versions of Transcendence.exe.

Transcendence 0.9b

1 May 2005
  • Fixed bug with wingmen not following player through gate (again). [Thanks to Gannon]
  • Autons now accept certain orders.
  • Autons stay closer to player (instead of pursuing every enemy).
  • Added a couple of new auton types
  • Ringers now buy promethium crystals. [Thanks to Crom]
  • Fragmentation weapons do slightly less damage on a direct hit.
  • Missile ships seek a safe distance to attack.
  • Fixed a bug where player can end up with two cargo expansions. [Thanks to Fossaman]
  • Commonwealth stations should not sell illegal items. [Thanks to Colin Freas, Magnus]
  • Dark acid (Penitent weapons) should be more powerful. [Thanks to Jason Miao]
  • Fixed bad error message when installing DM600 launcher. [Thanks to OddBob]
  • Increased chance of encountering Commonwealth Fortress.
  • Added a new Commonwealth Fortress mission.
  • Korolov Shipping no longer sends freighters to unpopulated stations (such as gates or nav-signs).
  • Added debug code to help find crash reported by Dan Ruff.
  • Added debug code to help find crash reported by Parry X. Zane.
  • Added debug code to help find problem reported by DJSlayer.

Transcendence 0.9a

31 March 2005
  • Fixed bug with wingmen/autons not following player through gate. [Thanks to El FluffyDragon, Gannon, et al]
  • After insurance claim, make sure player ship is not inside a barrier. [Thanks to Crom]
  • If jumping out of Battle Arena, player should lose the contest. [Thanks to Crom]
  • Ringer's collective is a bit more powerful.
  • Ferians are easier to kill and slightly more common. [Thanks to Sero]
  • Fixed missing "too many devices" pane in Commonwealth Fortress. [Thanks to Fossaman]
  • Make sure that Corsair-II ships do not appear in level I systems. [Thanks to Gannon]
  • LRS no longer shows up in docking screen (to make more room for text).
  • Added debug code to help find a bug reported by Gannon.
  • Sometimes two different systems are named "Flauros".

Transcendence 0.9

15 March 2005
  • Consult this page for a list of game-play enhancements and changes.
  • Fixed a bug in which Agricultural stations still offered a mission even after mission was completed. [Thanks to Fossaman]
  • Fixed a bug in which installing armor loses its enhancements. [Thanks to Crom]
  • Fixed a regression bug with help text. [Thanks to Narok]
  • Prevent a disposable launcher from being installed if the ship already has a launcher. [Thanks to Crom]
  • Fixed a crash bug if the player tries to gate-out in the middle of a Commonwealth Fortress mission. [Thanks to Amir Alawi]
  • Fixed a bug that screws-up the weapons bonus when a cannon accelerator (or other weapon-enhancing device) is installed. [Thanks to Markus Eckert, Colin Freas, et al]
  • Fixed a problem that caused low frame rates on some video cards [Thanks to fossaman]
  • Fixed a divide by zero bug when buying radioactive waste. [Thanks to Markus Eckert]
  • Fixed a bug when installing carbide carapace armor.
  • Fixed a crash bug in which area weapons did not properly clear their pointers when they destroyed an object.
  • Fixed a bug in which decaying armor costs more than normal armor. [Thanks to Markus Eckert]

Transcendence 0.8b

30 December 2004
  • Fixed a problem with the help screen. [Thanks to Narok]
  • Added /debugVideo option to help debug video card problems.
  • Added /debugNonExclusive option to help debug video card problems.

Transcendence 0.8a

14 November 2004
  • Now using latest DirectX libraries. Make sure you have the latest version of DirectX installed if you cannot run Transcendence.
  • Korolov escort missions are now a little easier.
  • Bonus from laser collimator and cannon accelerator no longer combine. That is, having two laser collimators installed does not give double bonus.
  • Weapon enhancement ROM now gives +25% damage (used to be less).
  • Weapon bonus now shows up in cockpit window.
  • Gating through stargates is now a little easier. [Thanks to Lee Baugh and others]
  • Armor repair and replacement screens now use arrow keys to move through armor segments.
  • In dock screens, accelerator key is now highlighted (in yellow).
  • In dock screens, unavailable options are now disabled (used to be enabled, but did nothing).
  • Fixed bug in which game hangs if user switches away from app (e.g., accidentally pressing Windows key). [Thanks to Karmic and others]
  • Fixed bug with laser weapons painting crooked.
  • Fixed a crash when player gets killed while in 'Use Item' screen. [Thanks to David Bradley]
  • Fixed a problem when brothers in hotel offer to buy player's smuggling cargo hold. [Thanks to Colin Freas]
  • Added debug dump in case of crash to track down other bugs.

Transcendence 0.8

31 July 2004
  • Added Xenophobes encounters.
  • Added Sung Slavers encounters.
  • Changed Penitent encounters.
  • Added nebulae star systems.
  • Fixed problem where entering Captain's Bar in Commonwealth Station hangs the game.
  • Fixed a problem when exiting the game while docked. [Thanks to Brian Lane]

Transcendence 0.7

28 November 2003
  • Initial public alpha release.