Transcendence Game Design

Infinite Lives: Experience Transcendence

Darren Zenko's article about TranscendenceDarren Zenko writes about Transcendence in Edmonton's Vue Weekly. I love this quote:

"The best part is when you play for long enough, get into the hypno-zone that lets you X-ray-view straight through the sci-fi surface and down into pure, universal mechanics: when you look at a “stargate” and see a “dungeon stairway,” a “ROM upgrade” and see a “magic scroll,” a “barrel labelled NOT FOR HUMAN CONSUMPTION” and see a “potion,” you’re seeing through the illusion, not “suspending disbelief” but building up disbelief to such a degree that you’re not just playing a game, you’re playing all games"

Read the full article.