Transcendence Game Design

Transcendence Roadmap

The act of planning is more useful than the resulting plan. As such, remember that anything written here is likely to change in major and minor ways.

This roadmap reflects my thinking as of 7 March 2010.


April/May 2010

  • Bug fixes and balance improvements.


Date Unknown

  • Global high-score list.
  • Gameplay instrumentation and reporting for automatic upload of crashes.
  • Automatic game updates.


Date Unknown
This will be the first version to include a skeletal Part II.


Date Unknown
Part II is complete in this release.